Since Midway Games no longer had an NFL license, Blitz: The League focuses on a fictional league consisting of 18 teams known simply as \"The League\", whose history is written as a tongue-in-cheek parallel of the NFL's, with the league consisting of three divisions, using a system of promotion and relegation. The game also brings back the hard-hitting and violent gameplay of earlier Blitz games. Former NFL linebacker Lawrence Taylor voices Quentin Sands, captain of the New York Nightmare. In the next iteration released in 2006, former NFL linebacker Bill Romanowski voices Bruno Battaglia, the captain of the Baltimore Bearcats.
The game starts off during the league expansion. Two teams are joining the league. The first team is the player-created team, in which the player may choose the city, team name, and team colors. The second team is the Los Angeles Riot. This team is the main rival team in the campaign mode, and is led by Bruno Battaglia, the former player from the player-created team in Blitz: The League. The Riot are the commissioner Clive Hanson's pet project, as he desires to have them win the championship in the future. He has fortified this by having the Riot start in Division 2 and stocking up the team with star players.
The only player left to add to the Riot is the projected #1 draft pick Kid Franchise. But Franchise surprises the entire league when he announces that he will be playing for his home team, and only his home team (the player-created team). This puts Franchise on the commissioner's bad side, and immediately creates a rivalry between the player-created team and the L.A. Riot. Franchise is the only player in the league to play both on offense and defense. During a pre-season interview, Franchise is asked nine questions that will determine his position on both sides of the ball and his player attributes. Each answer gives higher attributes early on in the campaign.
Before the start of Division 2, Franchise is put in the Milltown Correctional Facility because he \"violated\" the league's drug policy. Luckily, Milltown plays football as well. The warden tells Franchise that if he can lead Milltown to a win against the rival Super Max Facility in their annual football game (without getting injured), he will be released early. After defeating Super Max, Franchise returns to play for the player-created team preparing for their season in Division 2. The player-created team is allowed to draft one team captain from Division 3 to play for them in Division 2. The Riot have made upgrades as well by adding Cleveland Steamers WR Justin Jonas (who was also a rookie from the first Blitz game) to the team. During a cut-scene, Riot captain Bruno Battaglia informs Franchise that Quentin Sands spiked his drink and sent him to Milltown. This results in a fight between Sands and Franchise, and a feud that lasts throughout Division 2.
During division play, the player-created team will face off with the New York Nightmare, Quentin Sands' former team. Before the game is played, Sands tells Franchise to forget what happened between them and work together to defeat his former team and win the league championship against the Riot. Franchise and Sands decide that they will also get back at the corrupt commissioner. Sands offers the commissioner to give him the captain spot on the L.A. Riot if he tells him important information (which is fake). The information is that Franchise has an injured Achilles tendon and will not be the same player on game day. The commissioner agrees and tells the other men in the room to buy stock on the Riot. Sands, however, records the entire conversation outside of the office.
Blitz: The League contains no franchise mode to speak of. Instead, you get the campaign mode, a 30-plus-game-long storyline telling the story of one team's rise from the dregs of the game's fictional league to its phoenix-esque rise to the top. You begin the mode by creating a team of your own, complete with city name, uniform style, and logo. Then you get to choose a rookie offensive player and a veteran defensive player. These are the two players that will come under the most focus during the storyline. The story itself was apparently penned by some of the writers from ESPN's now-defunct gridiron soap opera Playmakers, and it shows. After a particularly humiliating defeat against Quentin Sands (voiced to perfection by the dirtiest player in the game: Lawrence Taylor) and his New York Nightmare, your team is sent to Division 3. The league in this story is broken up into three divisions, with the top dogs competing in Division 1 and the bargain-basement, Houston Texans-like squads rounding out the bottom of the barrel in Division 3. The game never really explains how this whole thing works, beyond the fact that you need to win the championship in each division to move up.
Many gamers have fond memories of gathering around a television or arcade cabinet and playing NFL Blitz with a group of friends. The series became a sensation when it first released in 1997, with its exaggerated violence and fast-paced gameplay putting it in a league of its own. However, NFL Blitz evolved into a much more mature title during the mid-2000s. Blitz: The League took the beloved franchise and turned it into a hyper-violent blood sport.
Blitz: The League's ultra-violent nature isn't the only thing that makes the game so unique. It also relies on storytelling and dives into the backgrounds of each team and its players. The first game's story follows an up-and-coming football team as they try convincing the mayor to build them a new stadium. The second game added even more depth by following a rookie player named Franchise as he tries to leave his mark on the league. Both stories are pretty dark and jump into the grittier aspects of certain player's lives, dealing with the characters' personal issues and the seedier side of professional sports.
The core game of Blitz II is a campaign mode which follows a young superstar through his career. Starting out in the lowest league, you must fight your way to the top and win the Division One title. Three separate divisions are here to be conquered, each naturally a little tougher than the previous. But the game's artificial intelligence is broken, and if you find yourself easily beating a computer opponent, do not be surprised to see your team start to fumble the ball more often, or give up interceptions to the computer.
Blitz The League II is an alternative, \"extreme\" version of professional football in which the player engages in games of hard-hitting football with other teams in a fictional league. Offensive and defensive plays are depicted in an over-the-top fashion with vicious tackles, \"dirty\" hits, and late, finishing beatings on opposing players. Some of these hits cause blood to emit from players' bodies or result in serious injury. Brief video clips accentuate some of the injuries: bones breaking; tendons, muscles, and cartilage ripping. A feature called \"Juicing\" requires players to treat injuries with an assortment of fictional legal/illegal performance-enhancing drugs. Although there are risks associated with taking drugs in the game, the players are encouraged to inject these fictional drugs to heal and recover faster. The game also includes cutscenes in which characters are in suggestive situations or reference sexual behavior: the central character and a woman wear only underwear in bed; a female character says \"Play hard on that field, and you can play hard on mine\"; there are several close-up shots of Cheerleaders' buttocks and breasts. Strong profanity (e.g. \"f*ck\" and \"sh*t\") can be heard throughout the dialogue.
Well, Blitz: The League did what many considered impossible, and took a fictitious league void of all real-life players and turned it into a legitimately immersive experience. Instead of a 16-game season or your textbook franchise mode, it gave players a three-tiered divisional system with Premiere League-style relegation. Violence aside, the Clash meter and Unleashed moves provide enough fuel for comebacks and game-changing moments without feeling too overpowered in head-to-head battles.
The year is 2004, and Midway Games has a problem. Last year's edition of their popular NFL Blitz series, NFL Blitz PRO, was the most toned-down, realistic Blitz yet thanks to National Football League lobbyists forcing them to dial back the games' signature violence, and the result was a flop, both commercially and critically. To make things worse, their rivals over at Electronic Arts just signed an exclusive license with the NFL, making Madden NFL (and NFL Street, until that died out a few years later) the only game in town as far as American Football video games went. So now, Midway was faced with a choice: take a premature axe to their iconic football series...or go their own way, start their own league, and create a version of football so brutal that it made the NFL's old complaints look absurd.
Mike Florio]( -face-a-big-decision-with-talib/)** of Profootballtalk on NBC Sports reports that Patriots impending free agent CB Aqib Talib will have a bigger market in 2014 than a year ago, according to a league source. Last offseason, Talib hit the open market and returned to New England on a one-year, $5 million deal.
This is football's ultimate risk-reward strategy, from recess pickup games with one blitz allowed per four downs to the game's highest level where masterminds like Minnesota coach Mike Zimmer and Denver defensive coordinator Wade Phillips devise complex versions to disrupt a quarterback's rhythm, get a sack or grab a turnover.
According to STATS research, an average of 21.9 blitzes per game have been used this season, up only slightly from 2014 and lower than each average annual figure from 2009 through 2013. Many of the league's best defenses, though, have built a scheme fueled by sending extra pass rushers effectively and often.